![]() If a solution is not found backtrack, update the current peg and repeat the process. It's done as a very basic heuristic for what I hope to be a search algorithm: Explore all the possible jumps available with one peg. Every time you change the current peg and use it to jump that counts as a move. I connected this to a moves variable for the purpose of solving it. In my code for the game board object I have a function sCpeg(int a, int b) which changes the peg you are currently using to jump. You take one peg and jump it over another into an empty hole and the goal is to have only one peg left. After creating this game of Artificial Intelligence, I have clear idea of the backtracking algorithm.Everyone knows of the cracker barrel triangle peg solitaire game. ![]() Also, feel free to leave any feedback you might have. I hope that this article helped you and that you will have a good time playing the game. Then I changed the program to input the place of the hole manually. I have attached the program and output.įirst time when I created the program, the place of the hole in the beginning of the program was fixed. First, you can choose the location of the hole in the beginning. I used Depth First Search Algorithm (DFS) to create the game. Public Move(Position start, Position jump, Position end) This is the algorithm used in this peg solitaire solution. ![]() The source code in the project is very well commented, and should be easy to follow by adding some breakpoints on the mouse events. I just want to give a real basic overview of the code. For example, configuration (b) shown below is obtained from configuration (a) by one jump, and then (c) is obtained from (b) by making a second jump. Hence, a legal move can only be made if there is a peg flanked by both another peg and a hole, arranged in a line. A Peg is removed only by "jumping" it with another peg. The object of the puzzle is to make a sequence of moves, each move causing one peg to be removed, such that only one peg remains. Typically, the puzzle begins with only one hole, as in configuration (a) below, where solid circles represent pegs, and empty circles represent holes. The Triangle Puzzle is a collection of 15 holes organized into a triangle, into which pegs are placed, leaving at least one empty hole. Solving this puzzle will require the use of a technique known as backtracking to search through all possible sequences of moves, which is easy to implement using recursion. ![]() In this assignment, you will write a program that solves a classic puzzle, sometimes called the triangle puzzle or peg solitaire. It also provides an object oriented vestment to backtracking, in the form of a reusable class holding all the backtracking logic. The main principle of this program is to demonstrate the concepts of recursive function, inherently recursive problem and backtracking. The program, in fact, implements a simple backtracking algorithm DFS to search for a solution starting from the current disposition of the pieces on the board. One of the spaces in the triangle is left empty, and the object is to jump pegs, removing each peg jumped, until you are left with only one. The game consists of 14 pegs set in a triangle shape with 15 holes like bowling pins, but with one more row. This program allows you play Solitaire puzzle also known as Peg Solitaire Puzzle. The puzzle gained in popularity when the restaurant put one on every table to amuse patrons waiting for their food. It is also known as peg solitaire or the Cracker Barrel puzzle. Smith patented a triangular version of the game in 1891. The 15-hole triangle peg board game is a modern version of a game that has been played in Europe since the end of the 17 th century.
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